Am 16.05.2009 04:01, schrieb Kevin O'Connor:
+#if HAVE_HIGH_TABLES == 1
high_tables_base = (tolmk - HIGH_TABLES_SIZE) * 1024;
high_tables_size = HIGH_TABLES_SIZE* 1024;
printk_debug("tom: %lx, high_tables_base: %llx, high_tables_size: %llx\n", tomk*1024, high_tables_base, high_tables_size);
+#endif
The above is not correct. It places the high tables over the vga memory.
Shouldn't VGA memory be excluded from tolmk, too?
Patrick