
May 16, 2009
8:34 a.m.
Am 16.05.2009 04:01, schrieb Kevin O'Connor:
+ +#if HAVE_HIGH_TABLES == 1 + high_tables_base = (tolmk - HIGH_TABLES_SIZE) * 1024; + high_tables_size = HIGH_TABLES_SIZE* 1024; + printk_debug("tom: %lx, high_tables_base: %llx, high_tables_size: %llx\n", tomk*1024, high_tables_base, high_tables_size); +#endif +
The above is not correct. It places the high tables over the vga memory. Shouldn't VGA memory be excluded from tolmk, too?
Patrick