From: coreboot-bounces(a)coreboot.org [mailto:email@example.com]
On Behalf Of Ward Vandewege
Sent: Wednesday, August 27, 2008 3:02 PM
To: Carl-Daniel Hailfinger
Subject: [coreboot] [PATCH] Re: LZMA magic number
On Sat, Jan 26, 2008 at 02:18:39AM +0100, Carl-Daniel Hailfinger wrote:
On 25.01.2008 18:58, Peter Stuge wrote:
On Fri, Jan 25, 2008 at 10:55:24AM -0700, Myles
I accidentally used an uncompressed payload with
v2 when it
expected a compressed payload, and it gave me the message:
Decoder scratchpad too small!!
Decoding error = 1
I got this too.
I think it would be nicer to have an error like:
Payload not compressed with lzma!
And we can check it already at build time.
LZMA compressed payloads to not have a magic number, all you can do is
check if the header parameters are in a reasonable range. Sorry.
This problem fortunately does not exist in v3 because LAR does the
compression itself and notes the compression type in th header.
I ran into this runtime error as well today.
Please find a patch attached that makes coreboot a bit smarter in dealing
with this situation, and avoids the fatal runtime error.
I like the idea of assuming no compression if uncompressing it fails. I
wonder if it would be better to copy it to dest instead of running it in