On Thu, Jul 03, 2008 at 04:28:54PM +0200, Carl-Daniel Hailfinger wrote:
- if ((*walk) == 0 || ((*walk) & 0x3ff) != 0 || *walk > size ||
*(walk - 1) > size || *(walk - 2) > size ||
(!isprint((const char *)(bios + size - *(walk - 1))) &&
((const char *)(bios + size - *(walk - 1)))) ||
(!isprint((const char *)(bios + size - *(walk - 2))) &&
((const char *)(bios + size - *(walk - 2))))) {
I am in total disbelief. I should probably not be wasting any more of my time on cleanups and restructuring.
But let's discuss a technical aspect. Hhow does this new heuristic relate to v3 larballs?
//Peter