- You may want to add a timeout to the menu, so that if somebody doesn't
press the hotkey, a default payload is chosen.
I think a timeout with a specified default is a great idea:-)
- When chaining, some payloads will be opt in (press F1 for setup), some
will be opt out (press F2 to skip), and others will always run
- Uwe expressed a desire to select a chain from the menu
Chaining is a great idea also. It could be specified with a 1,2,3,4,5 option line with 1 being first and 5 being last. My question about this is with chaining, how is bayou and or the payload going to know when to break and move on to the next payload?? Will we have to modify all of the payloads to break and return to bayou on a error or interactive message? Something like "This payload is not able to complete sucessfully. Would you like to return to bayou and run your next choosen payload[Y/n]?"
Just a thought.