On Wed, Oct 19, 2016 at 10:06 AM, Ladi Prosek lprosek@redhat.com wrote:
On Wed, Oct 19, 2016 at 1:29 AM, Kevin O'Connor kevin@koconnor.net wrote:
On Mon, Oct 17, 2016 at 05:53:04PM +0200, Ladi Prosek wrote:
Windows Server 2016 and Windows 10 RS1 come with a bug in its blue screen of death rendering logic which prevents it from generating crash dumps.
The bug does not manifest if Windows sees a suitable 32 bpp video mode before a suitable 24 bpp video mode in the list of modes returned from vgabios. This commit moves all 32 bpp modes to the front of the list to make sure that this is always the case.
Signed-off-by: Ladi Prosek lprosek@redhat.com
vgasrc/bochsvga.c | 39 ++++++++++++++++++++------------------- 1 file changed, 20 insertions(+), 19 deletions(-)
diff --git a/vgasrc/bochsvga.c b/vgasrc/bochsvga.c index ec5d101..c5d1511 100644 --- a/vgasrc/bochsvga.c +++ b/vgasrc/bochsvga.c @@ -28,6 +28,25 @@ static struct bochsvga_mode u16 mode; struct vgamode_s info; } bochsvga_modes[] VAR16 = {
- /* 32 bpp BOCHS modes */
- { 0x140, { MM_DIRECT, 320, 200, 32, 8, 16, SEG_GRAPH } },
- { 0x141, { MM_DIRECT, 640, 400, 32, 8, 16, SEG_GRAPH } },
- { 0x142, { MM_DIRECT, 640, 480, 32, 8, 16, SEG_GRAPH } },
- { 0x143, { MM_DIRECT, 800, 600, 32, 8, 16, SEG_GRAPH } },
- { 0x144, { MM_DIRECT, 1024, 768, 32, 8, 16, SEG_GRAPH } },
- { 0x145, { MM_DIRECT, 1280, 1024, 32, 8, 16, SEG_GRAPH } },
- { 0x147, { MM_DIRECT, 1600, 1200, 32, 8, 16, SEG_GRAPH } },
- { 0x14c, { MM_DIRECT, 1152, 864, 32, 8, 16, SEG_GRAPH } },
- { 0x177, { MM_DIRECT, 1280, 768, 32, 8, 16, SEG_GRAPH } },
- { 0x17a, { MM_DIRECT, 1280, 800, 32, 8, 16, SEG_GRAPH } },
- { 0x17d, { MM_DIRECT, 1280, 960, 32, 8, 16, SEG_GRAPH } },
- { 0x180, { MM_DIRECT, 1440, 900, 32, 8, 16, SEG_GRAPH } },
- { 0x183, { MM_DIRECT, 1400, 1050, 32, 8, 16, SEG_GRAPH } },
- { 0x186, { MM_DIRECT, 1680, 1050, 32, 8, 16, SEG_GRAPH } },
- { 0x189, { MM_DIRECT, 1920, 1200, 32, 8, 16, SEG_GRAPH } },
- { 0x18c, { MM_DIRECT, 2560, 1600, 32, 8, 16, SEG_GRAPH } },
- { 0x18f, { MM_DIRECT, 1280, 720, 32, 8, 16, SEG_GRAPH } },
- { 0x192, { MM_DIRECT, 1920, 1080, 32, 8, 16, SEG_GRAPH } }, /* standard modes */ { 0x100, { MM_PACKED, 640, 400, 8, 8, 16, SEG_GRAPH } }, { 0x101, { MM_PACKED, 640, 480, 8, 8, 16, SEG_GRAPH } },
@@ -56,50 +75,32 @@ static struct bochsvga_mode { 0x11D, { MM_DIRECT, 1600, 1200, 15, 8, 16, SEG_GRAPH } }, { 0x11E, { MM_DIRECT, 1600, 1200, 16, 8, 16, SEG_GRAPH } }, { 0x11F, { MM_DIRECT, 1600, 1200, 24, 8, 16, SEG_GRAPH } },
- /* BOCHS modes */
- { 0x140, { MM_DIRECT, 320, 200, 32, 8, 16, SEG_GRAPH } },
- { 0x141, { MM_DIRECT, 640, 400, 32, 8, 16, SEG_GRAPH } },
- { 0x142, { MM_DIRECT, 640, 480, 32, 8, 16, SEG_GRAPH } },
- { 0x143, { MM_DIRECT, 800, 600, 32, 8, 16, SEG_GRAPH } },
- { 0x144, { MM_DIRECT, 1024, 768, 32, 8, 16, SEG_GRAPH } },
- { 0x145, { MM_DIRECT, 1280, 1024, 32, 8, 16, SEG_GRAPH } },
- /* 8, 15, 16, and 24 bpp BOCHS modes */ { 0x146, { MM_PACKED, 320, 200, 8, 8, 16, SEG_GRAPH } },
- { 0x147, { MM_DIRECT, 1600, 1200, 32, 8, 16, SEG_GRAPH } },
Thanks. Instead of moving all of the 32bit modes to the top of the list, can the 32bit modes be kept next to the other modes with the same resolution, just above the 24bpp mode?
Yes, that would work too. As long as 32 bpp come before 24 bpp for the same resolution, it will be fine.
Also, all of the mode numbers above 0x11b are arbitrary, so it would be preferable to renumber the mode numbers as lines are moved.
Will do.
We were about to make a SeaBIOS release - does this need to go into that release?
It would be highly desired as the problematic Windows builds have already RTM'ed.
I'll send a v2 with the changes as suggested above.
Actually, I spoke too soon. The problematic 24 bpp mode that Windows picks right now is 118 and that's within the standard range so I can't move 144 above it and renumber. What would be considered safer, keeping the same mode numbers or partially renumbering to keep them monotonically increasing except for the standard range?
Thanks! Ladi