Bora Guvendik has abandoned this change. ( https://review.coreboot.org/23199 )
Change subject: WIP src/soc/intel/common/block/gpio: Add debug prints for gpio driver
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Abandoned
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Julius Werner has posted comments on this change. ( https://review.coreboot.org/27115 )
Change subject: [WIP]cbfstool: Always add compression attribute
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Patch Set 2: Code-Review-1
I am not sure what you want to do with this, so I'm gonna go with cautious disagreement unless you convince me that this is really needed for some reason.
Stage compression and full content compression are two different things. They use the same algorithms under the hood, but the way they're packaged is different and we'd better not confuse the two. The compression attribute is only used for the full content version, and it's more than informational... it actually tells coreboot how to treat the whole contents of that CBFS file. So if you set that on a stage or payload, that would mean that coreboot should try to decompress that full file content (including the stage or payload header) with the given algorithm, which will obviously not work. (Whether the current CBFS code would actually try to do that or not I'm not sure, but regardless I think that would be the most logical interpretation of the data.)
cbfstool can already show you the stage and payload compression algorithms, you just have to call print with -v so it will show you individual stage/payload components. If your only gripe here is that cbfstool print without -v shows 'none' on those files, I'd be fine with just changing the output to use the algorithm from the stage or the biggest payload section there. (Still, technically, 'none' is correct because the stage or payload header is always uncompressed. Stages and especially payloads are essentially container formats. Parts of the container may be internally compressed, but we never compress the whole thing.)
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Lijian Zhao has posted comments on this change. ( https://review.coreboot.org/27094 )
Change subject: mainboard/google/nocturne: Set camera power sequence
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Patch Set 3:
(1 comment)
https://review.coreboot.org/#/c/27094/3/src/mainboard/google/poppy/variants…
File src/mainboard/google/poppy/variants/nocturne/include/variant/acpi/cam0.asl:
https://review.coreboot.org/#/c/27094/3/src/mainboard/google/poppy/variants…
PS3, Line 155: Name (_CRS, ResourceTemplate ()
> Since the NVM0 requires the IMX355 sensor module to be powered, we should also be adding the depende […]
Done
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Hello build bot (Jenkins), Chiranjeevi Rapolu,
I'd like you to reexamine a change. Please visit
https://review.coreboot.org/27094
to look at the new patch set (#4).
Change subject: mainboard/google/nocturne: Set camera power sequence
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mainboard/google/nocturne: Set camera power sequence
To make image senor working, the intended power sequence need to
applied.
BUG=NONE
TEST=NONE
Change-Id: I4833c0e303174b297c1d193495e08e55d294a717
Signed-off-by: Lijian Zhao <lijian.zhao(a)intel.com>
---
M src/mainboard/google/poppy/variants/nocturne/include/variant/acpi/cam0.asl
M src/mainboard/google/poppy/variants/nocturne/include/variant/acpi/cam1.asl
M src/mainboard/google/poppy/variants/nocturne/include/variant/gpio.h
3 files changed, 82 insertions(+), 0 deletions(-)
git pull ssh://review.coreboot.org:29418/coreboot refs/changes/94/27094/4
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Nico Huber has uploaded this change for review. ( https://review.coreboot.org/27153
Change subject: gma: Fix Ironlake panel fitting, revisited
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gma: Fix Ironlake panel fitting, revisited
This time avoid scaling to odd heights, too. At least Sandy Bridge
has trouble with this.
Change-Id: Ib7dfe1fd289661ecd6949eca4b39860dbecc4463
Signed-off-by: Nico Huber <nico.h(a)gmx.de>
---
M common/hw-gfx-gma-pipe_setup.adb
1 file changed, 4 insertions(+), 0 deletions(-)
git pull ssh://review.coreboot.org:29418/libgfxinit refs/changes/53/27153/1
diff --git a/common/hw-gfx-gma-pipe_setup.adb b/common/hw-gfx-gma-pipe_setup.adb
index 647ba35..656eb13 100644
--- a/common/hw-gfx-gma-pipe_setup.adb
+++ b/common/hw-gfx-gma-pipe_setup.adb
@@ -513,6 +513,10 @@
if Width < Mode.H_Visible and Width mod 2 = 1 then
Width := Width + 1;
end if;
+ -- Do not scale to odd height (at least Sandy Bridge makes trouble).
+ if Height < Mode.V_Visible and Height mod 2 = 1 then
+ Height := Height + 1;
+ end if;
X := (Mode.H_Visible - Width) / 2;
Y := (Mode.V_Visible - Height) / 2;
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