Attention is currently required from: Martin Roth, Stefan Reinauer, Nicholas Chin. Paul Menzel has posted comments on this change. ( https://review.coreboot.org/c/coreboot/+/57222 )
Change subject: payloads/external: Add support for coreDOOM payload ......................................................................
Patch Set 3:
(1 comment)
Patchset:
PS3: How did you test this? I found [1], and built emulation/qemu-i440fx with SeaBIOS as primary payload, but I only get “random” graphics output.
``` […] I_Init: Setting up machine state. M_Init: Init miscellaneous info. R_Init: Init DOOM refresh daemon - ................... P_Init: Init Playloop state. S_Init: Setting up sound. D_CheckNetGame: Checking network game status. startskill 2 deathmatch: 0 startmap: 1 startepisode: 1 player 1 of 1 (1 nodes) Emulating the behavior of the 'Doom 1.9' executable. HU_Init: Setting up heads up display. ST_Init: Init status bar. I_InitGraphics: framebuffer: x_res: 640, y_res: 400, x_virtual: 640, y_virtual: 400, bpp: 32 I_InitGraphics: framebuffer: RGBA: 8888, red_off: 16, green_off: 8, blue_off: 0, transp_off: 24 I_InitGraphics: DOOM screen size: w x h: 320 x 200 I_InitGraphics: Auto-scaling factor: 2 Demo is from a different game version! (read 108, should be 109)
*** You may need to upgrade your version of Doom to v1.9. *** See: https://www.doomworld.com/classicdoom/info/patches.php ```
[1]: http://www.pc-freak.net/files/doom-wad-files/Doom1.WAD