Hello Julius Werner,
I'd like you to do a code review. Please visit
https://review.coreboot.org/c/coreboot/+/38536
to review the following change.
Change subject: libpayload/corebootfb: Fix character buffer relocation ......................................................................
libpayload/corebootfb: Fix character buffer relocation
The `chars` pointer references the heap which is part of the payload and relocated along with it. So calling phys_to_virt() on it was always wrong; and the virt_to_phys() at its initialization was a no-op anyway, when the console was brought up before relocation.
While we are at it, add a null-pointer check.
Change-Id: Ic03150f0bcd14a6ec6bf514dffe2b9153d5a6d2a Signed-off-by: Nico Huber nico.huber@secunet.com --- M payloads/libpayload/drivers/video/corebootfb.c 1 file changed, 6 insertions(+), 5 deletions(-)
git pull ssh://review.coreboot.org:29418/coreboot refs/changes/36/38536/1
diff --git a/payloads/libpayload/drivers/video/corebootfb.c b/payloads/libpayload/drivers/video/corebootfb.c index b5ad1a5..11397ba 100644 --- a/payloads/libpayload/drivers/video/corebootfb.c +++ b/payloads/libpayload/drivers/video/corebootfb.c @@ -64,11 +64,11 @@ /* Addresses for the various components */ static unsigned long fbinfo; static unsigned long fbaddr; -static unsigned long chars; +static unsigned short *chars;
#define FI ((struct cb_framebuffer *) phys_to_virt(fbinfo)) #define FB ((unsigned char *) phys_to_virt(fbaddr)) -#define CHARS ((unsigned short *) phys_to_virt(chars)) +#define CHARS (chars)
static void corebootfb_scroll_up(void) { @@ -243,9 +243,10 @@ coreboot_video_console.columns = FI->x_resolution / font_width; coreboot_video_console.rows = FI->y_resolution / font_height;
- /* See setting of fbinfo above. */ - chars = virt_to_phys(malloc(coreboot_video_console.rows * - coreboot_video_console.columns * 2)); + chars = malloc(coreboot_video_console.rows * + coreboot_video_console.columns * 2); + if (!chars) + return -1;
// clear boot splash screen if there is one. corebootfb_clear();