Hung-Te Lin has posted comments on this change. ( https://review.coreboot.org/c/coreboot/+/57104 )
Change subject: libpayload: cbgfx: Clear screen by sequential access
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Patch Set 5:
(1 comment)
File payloads/libpayload/drivers/video/graphics.c:
https://review.coreboot.org/c/coreboot/+/57104/comment/ec46bd64_0a96da81
PS4, Line 637: memset(FB, color & 0xff, fbinfo->y_resolution * bpl);
I don't why this becomes even slower using memcpy() on brya. See CL:3200909.
Maybe the VRAM's internal mapping is different from linear addressing?
Is it possible to have a background that is memset-friendly?
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