1 comment:
for (i = 0; i < layout->num_entries; ++i) {
if (!layout->entries[i].included)
continue;
if (!iterator)
return &layout->entries[i];
if (iterator == &layout->entries[i])
iterator = NULL;
}
This will result in an endless while-loop that is calling this if there are duplicate entries in the layout. Do we guard against that somewhere?
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