1 comment:
File src/soc/intel/icelake/graphics.c:
Patch Set #1, Line 48: DDI_A_4_LANES
Its that simple, I don't think i can able to make you understand that we are trying to get display using framebuffer only mode that i call as sw rendering rather relying on GPU registers that i called as HW acceleration (i think ppl called that the same name)
I'm still confused about this naming. But we're making progress.
With this "software rendering", do you still see something on the display? If that is the case, it's probably only the single register write that is causing problems.
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